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Author |
Thread Statistics | Show CCP posts - 5 post(s) |

Reaver Glitterstim
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Posted - 2011.02.18 09:44:00 -
[1]
Salvaging - if the whole batch doesn't fit, it disappears into space (all of it). What should happen: what'll fit into your cargo hold goes there, the rest finds its way into a cargo container floating in space owned by the owner of the wreck.
And sometimes when I target something, it'll boot me from EVE, and then the internet connection between my computer and EVE (including forums) will freeze up for 5-10 minutes.
I don't like how destroyers, cruisers, and battlecruisers all have the same size cargo holds. The larger ships not only would make sense to have more cargo room, they need it for their ammo. If it's about not letting them have too much space for capacitor booster chargesm then I have news for you: what's enough for a battlecruiser is a LOT for a destroyer. I made a frigate that could run a small shield booster nonstop for almost a half hour with a capacitor booster. Increase cruiser, battlecruiser, and battleship cargo space, and make capacitor booster charges bigger.
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Reaver Glitterstim
Legio Geminatus
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Posted - 2011.02.19 02:55:00 -
[2]
Armor plates: vastly more expensive than malfunctioning shield emitters though used for similar rigs. This results in armor rigs costing whole digits more than their counterpart shield rigs. It's not like armor rigs are superior, so why should they cost more?
Either increase armor plate drop rates or decrease the amount needed for various rigs.
-- "[Reaver Glitterstim] I will make your war look like a schoolyard scuffle, FATHER."
-Lyra Belacquae telling what my avatar is probably thinking |

Reaver Glitterstim
Legio Geminatus
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Posted - 2011.04.03 21:59:00 -
[3]
Originally by: Oxymor Allow warp to 150km so we don't need to make zillion bookmarks to see the gate before going to it.
I think this would actually break game balance because players who warp to 150 could then warp in close if it looks safe, while any opponents at 150 cannot warp to them.
------------- I hate how the Burst mining frigate doesn't have a drone. I can't mine pyroxeres very easily in it because I have to worry about belt rats, and I don't have high skills in other race frigates.
Actually I would LOVE it if they gave the burst another high slot and a missile hardpoint instead of a drone bay!
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Thousand Papercuts Project |

Reaver Glitterstim
Legio Geminatus
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Posted - 2011.04.03 22:07:00 -
[4]
Originally by: Khana Loaris
Originally by: NovaCat13
Originally by: Khana Loaris Edited by: Khana Loaris on 31/03/2011 19:55:19 * the Noctis is a ship designed by ORE. Why in the preview window does it refer to it as a Gallente Industrial!?
ORE is Gallentean or was... or whatever..., check their "show info."
Then why is there no Gallentean Industrial skill required to fly the Noctis??
It's as Gallentean as a car built in the USA is British. It looks British and its driver looks British. But that doesn't change the fact that you need schooling in the USA to drive it safely. --
Thousand Papercuts Project |

Reaver Glitterstim
Legio Geminatus
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Posted - 2011.05.07 12:04:00 -
[5]
I can't remember if I mentioned this before, but somehow everyone else seems completely oblivious to this. Kernite yields almost as much mexallon as plagioclase and also almost as much isogen as omber, thus making plagioclase and omber inferior to kernite by default, and all 3 are available in highsec. Kernite is only available in Amarr space. Pyroxeres yields a lot of nocxium along with its decent yields of other minerals, thus making it rival the value of the lowsec and nullsec ores that are high in nocxium: jaspet, hedbergite, hemorphite, and dark ochre. It is available in highsec Amarr and Caldari space.
Having these 2 ores give such high yields poses 2 problems that unbalance mining: 1.) Mining is much less profitable in Gallente and Minmatar space, so many miners either move to Amarr or Caldari space, or just stop mining altogether. Still more don't realize they could be making so much more than they are, and complain that mining doesn't make enough money even though it's what they like doing. 2.) Lowsec ores aren't noteworthy, so there's little reason to go to lowsec to mine.
Also Spodumain gives a small amount of megacyte and almost nothing else, so it's value is generally very low for a nullsec ore.
-- Possible fixes? I'd say: Pyroxeres: greatly reduce nocxium yield. It has plenty of other stuff to make it a useful ore. Also, there needs to be value in the other ores that do have high nocxium yield.
Kernite: reduce the mexallon and isogen yield so that its total mineral yield is similar to other highsec ores.
Spodumain: drastically increase the tritanium and pyerite yield, both making this ore worth mining, and allowing nullsec miners to get tritanium/pyerite without having to mine cheap veldspar/scordite. --
Thousand Papercuts Project |

Reaver Glitterstim
Legio Geminatus
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Posted - 2011.07.31 04:28:00 -
[6]
I don't like being forced to load the station environment. I'm completely for allowing people to gank me in station and not allowing me to be safe, but I don't like loading that hefty graphics thing in a game that's already bad at memory management.
Also, I like the old doomsday graphic and the old warp sound. I wish the old warp sound were an option. And some of those doomsday weapon graphics were just amazing. To see them degraded to a weak laser seems like such a waste. It's got nothing to do with their functionality, I'd just like to see good art not go to waste. --
Thousand Papercuts Project |
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